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LogMeIn Sets Date to Announce Second Quarter 2011 Results - IEWY News

WOBURN, Mass., — LogMeIn, Inc. (Nasdaq:LOGM), a leading provider of cloud- based-connectivity solutions, today announced it will report its second quarter 2011 financial results for the period ended June 30, 2011 following the close of market on Wednesday, July 27, 2011. On that day, management will hold a conference call and webcast at 5:00 p.m. ET to review and discuss the Company’s results for the second quarter.

What: LogMeIn Second Quarter 2011 Financial Results Conference Call
When: Wednesday, July 27, 2011
Time: 5:00 p.m. ET
Live Call: +1-877-941-2068 (U.S. and Canada)
+1-480-629-9712 (international)
Replay: +1-800-406-7325 (U.S. and Canada), passcode 4456369#
+1-303-590-3030 (international), passcode 4456369#
Webcast: http://investor.logmein.com/
About LogMeIn, Inc.

LogMeIn (Nasdaq:LOGM) provides cloud-based remote access, support and collaboration solutions to quickly, simply and securely connect millions of internet-enabled devices across the globe — computers, smartphones, iPad™ and Androidtablets, and digital displays. Designed for consumers, mobile professionals and IT organizations, LogMeIn’s solutions empower nearly 12 million users to connect more than 100 million devices. LogMeIn is based in Woburn, Massachusetts, USA, with offices in Australia, Hungary, the Netherlands, and the UK.

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25 percent use smartphones, not computers, for majority of Web surfing - msnbc.com

Pew Internet Project

As more of us gravitate to smartphones, we're relying on them for more of our Web surfing; 25 percent of Americans say they're now doing most of their Internet browsing on their phones instead of a computer, according to a new report from the Pew Internet Project.

A striking 87 percent of smartphone owners check the Internet or email on their phones, including 68 percent who do so generally every day, and 25 percent say they "mostly go online using their phone, rather than with a computer."

"While many of these individuals have other sources of online access at home, roughly one third of these 'cell mostly' Internet users lack a high-speed home broadband connection," said Pew in its report, "Smartphone adoption and usage."

Smartphone ownership continues to increase in the U.S.; a recent Nielsen survey showed that 55 percent of consumers who bought a new phone in the last three months got a smartphone over a more bare-bones feature phone, up from 34 percent a year ago.

Among Pew's findings, based on a national telephone survey of 2,277 adults done between April 26 and May 22:

35 percent of adults own a smartphone of some kind. "The financially well-off, college graduates, those under the age of 45, and non-whites are especially likely to be smartphone owners."35 percent of smartphone owners have an Android phone, while iPhones and BlackBerrys are each owned by 24 percentof smartphone adopters. Android phones "are especially prevalent among young adults and African-Americans, while iPhone and BlackBerry adopters skew towards those with relatively high levels of income and education."

A "word cloud" that Pew created, based on comments by smartphone owners, yielded these "feelings" about those phones: "awesome," "great," "convenient," "necessary," "useful," and "love." To a lesser degree, these words were also used: "frustrating," "expensive," "hate," "sucks" and the all-encompassing: "expletive."

Related stories:

Check out Technolog, Gadgetbox, Digital Life and In-Game on Facebook, and on Twitter, follow Suzanne Choney.

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HTC Sensation: exploring HTC Sense 3.0 - Geekzone

Originally, I was going to bore you with the history of HTC Sense UI, but I figure if you are interested you can Wikipedia it. HTC Sense 3.0 is the UI that the Telecom New Zealand provided HTC Sensation handset is running and I want to introduce you to it.  Before we begin however, I must warn you of two things:

1.    I have included a ton of screenshots.
2.    I have changed the phone skin so everything is purple - the default is black.

I had heard some good things about Sense UI before using it on the HTC Sensation, but was wary due to my experience on the Samsung Galaxy S (SGS). I'm not going to say that the Sense has blown my mind, but it has certainly opened my eyes to how sensationally slick and integrated a custom UI can be (sorry, couldn't resist the urge to make an awful pun).

As you may know, my previous phone was the Samsung SGS. It was a device that came tainted with TouchWiz and looked like it was designed by children wielding brightly coloured crayons. To be honest, I'm not a huge fan of overlays on Android and rather enjoy customising the look of my phone to suit me. Fortunately, in this regard Sense does not disappoint (remember: I warned you about the purple).

Calling Sense UI an overlay or comparing it to TouchWiz doesn't really do it justice or explain what it is. It is in fact much more comprehensive than TouchWiz and almost completely replaces the stock Android UI. The main component of Sense is the Launcher (apparently, its nickname is Rosie, for some reason). It has seven home screens, that like any other Android device you can fill with widgets to your heart's content.

HTC Sense includes a vast array of widgets to help you out (81 is pretty vast, right?); from social media via FriendStream to viewing your virtual bookshelf with the My Shelf widget, there are enough decent widgets to satisfy nearly everyone.

 

You can rotate between the screens with the quick swipe of a finger, and if you swipe fast enough it turns into a carousel animation. You might also notice that there is a 3D effect on most of the HTC Widgets - for example, the clock practically pops out of the screen when you rotate between home screens. The animations here are pretty smooth; probably due to the Dual Core 1.2Ghz Snapdragon roaring under the hood.

 

One of the most highly touted features in Sense 3.0 is the new lock screen:

You can select up to four application shortcuts, which you can easily open by dragging them into the silver circle. It's pretty slick and loads better than the stock android lock screen. It also goes together nicely with another great feature of the HTC Sensation: the Instant-on camera.

Basically, the idea is that you can easily switch to the camera from the lock screen and then push the shutter button, instantly capturing the image. At first, I thought this was just marketing speak; but the shutter speed is actually very fast and it does capture the image with no delay. After taking the image, you get to see a preview of what was taken for another three seconds (this can be changed as well) before being able to take another shot.

The Sensation can easily replace a normal 'point and shoot' camera. Its eight megapixel sensor defaults to a resolution of 3264 X 1840 at 16:9 aspect ratio. The only downside here is the lack of a physical shutter button.

Another one of the main attractions is the amazing weather widget and application, which I will demonstrate along with some smooth home screen scrolling in the video below. I have to say, the 4.3" qHD display on the Sensation is pretty great and everything looks a lot sharper than on the SGS.

One of the not-so-highly praised features of the Sense UI is how it handles incoming calls. It has a few intuitive features. These include:

.    If your phone rings and you are otherwise occupied, just flip the phone over so that it's face down and it will immediately go silent.
.    It rings louder when it's inside your bag so you can hear it better, but gets quieter when you pick it up.

You also get a slightly different incoming call screen depending on whether you have the phone locked or not. With both versions you get to see the latest social media updates and a profile photo for that person, which is quite a nice touch (assuming you sync with Facebook or Twitter). With the lock screen version it acts just like the normal lock screen where you drag the icon into the silver circle. In case you're worried I did blur the name/phone number, as my fiance probably wouldn't appreciate me publicly posting it. >.<

 

A lot of this stuff might seem like fluff, but it really does round out the sensational experience (oops, I did it again) and makes it feel that much more complete.

One of the things that I was afraid of losing when switching from the SGS was the ability to quickly change settings from the notification bar. Thankfully, Sense includes a Quick Settings window in the Notification bar that lets you turn on or off most of the functions that you might need.

The main notification bar is also pretty sweet as it has a sliding bar of your last used applications. This saves you from holding down the Home button for ages so you can switch apps (yes, three seconds in geek time is ages).

Don't forget to keep an eye out for my next post, where I'll be exploring the integration of Sense UI applications as well as all of the ways in which the UI can be customised.

About the author:

Nick Gough (Lokhor) is a Lower Hutt born and bred geek. He works at Environmental Science and Research and is on his way towards becoming a Business Analyst. He lives with his fianc? who gracefully puts up with his geeky hobbies. He loves gadgets; playing with them, hacking them, breaking and fixing them - he loves it all. Ever since he was young he enjoyed building computers and over clocking them. His first real Smartphone was the i9000 Galaxy S which he has thoroughly enjoyed despite any apparent flaws. Nick also enjoys gaming on PC, console and Android device. You can follow Nick via his twitter account @lokhor or his blog: http://ndmgough.blogspot.com.

Other related posts:
And the HTC Sensation arrives!
Spending too much time on line finally pays off
HTC Sensation first impressions and unboxing video

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Reports: Dell close to introducing new Windows-compatible tablet - Austin American-Statesman

By Kirk Ladendorf

AMERICAN-STATESMAN STAFF

Published: 8:01 p.m. Monday, July 11, 2011

Dell Inc. might be getting close to introducing a new Windows-compatible tablet computer, according to several tech websites that published photos of proposed prototypes Monday.

A list of tech websites all quoted from a blog called DellPejuInsider that disclosed what it said were Dell internal documents and photos of prototypes of the forthcoming computer.

Dell had no comment on the reports.

Jeff Clarke, Dell's vice chairman for global operations, said in an analyst meeting last week that the company intends to develop mobile Internet devices that are aimed at enterprise business users, but not necessarily consumers.

The blog showed a prototype bearing a Dell logo that had a 10-inch screen, weighed 1.9 pounds, ran with an Intel Core i5 processor and had Wi-Fi and cellular 3G and 4G connectivity.

The blog said the tablet used Microsoft Corp.'s Windows 7 software but added that it was "Windows 8 compatible," a reference to Microsoft's forthcoming software that is expected to be ready next year.

Dell already has a tablet called the Streak, based on Google's Android software. Sales of the Streak, introduced last year, have been disappointing, analysts say.

The "Peju" could be a way of attracting the interest of corporate buyers who are waiting for the arrival of Windows 8 before they commit.

Analyst Rob Enderle with the Enderle Group said such a Dell tablet could be a "placeholder product" for a stronger offering based in Windows 8 that will be available in 2011.

Enderle said he expects Windows 8 will be available in a test version late this year, so corporate buyers could try the new Windows software on a Dell tablet and see whether they want to buy it next year.

"Corporate buyers can test Windows 8 in advance with a product like this," Enderle said.

The tablet would underscore Dell's commitment to being a close partner with Microsoft in the tablet market. That tight alliance with Microsoft, something Dell has always depended on for everything from desktop computers to servers, "could be huge for Dell" in the tablet market, he said.

Analyst Roger Kay with Endpoint Technologies Associates said Dell's Streak tablet "has been a misfire. Dell tried the Android wagon, and it hasn't worked so well."

But Microsoft, a longtime business ally for Dell, could be a better fit than Google in the tablet market.

"Dell feels that it has to be in that market because there is a lot of focus that has shifted onto it and Dell does not want to be perceived as being left behind," Kay said.

"Their strength is not with consumers. Their take is to be well-suited for helping commercial customers. Having a tablet gives them bragging rights. If all you are doing is selling desktops, that is hard to do."

Tablet computers re-emerged as a promising market in 2010 with the introduction of Apple Inc.'s touted iPad. The IDC market research firm said it expects more than 53 million tablets will be sold this year, with Apple dominating the market.

Though the iPad has been a hit with consumers, analysts say that many corporations are waiting to see whether Microsoft can develop a tablet that is more business-friendly, with plenty of security features.

kladendorf@statesman.com; 445-3622

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Mobile Gaming Stocks: Will Cheap Games Hurt the Video Game Industry? - Business Insider

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If you're a child of the 1980s, then there's a good chance that Nintendo's inaugural video game console topped your Christmas or Hannukah wishlist when the first-generation system debuted. Back then, saving the pixelated princess was the easy part--the real challenge was just getting the game to load, involving shaking, blowing on and sometimes even smacking the temperamental cartridge around.

Hard to believe that today, game play is as easy as simply turning on your phone.  

Mobile gaming is on the rise, and revolutionizing the gaming industry--according to a recent study by Nielsen, the average iPhone user spends about 15 hours a month playing games on their smartphones.

Android users clocked in slightly above the overall average smartphone user, at 9.3 hours compared with 7.8 hours over a 30-day period. 64% of downloaders have loaded a new game onto their phone within the last 30 days, making games the most popular, and lucrative, category of smartphone applications.

Need more proof? Social and mobile gaming giant Zynga just filed a $1 billion IPO.

So what does all this mean for console gaming systems? If you ask Peter Vesterbacka, creator of the popular Angry Birds game for mobile phones, their days are numbered.

Quoted at SXSW declaring "consoles are dying," Vesterbacka sees the future of gaming in mobile and social mediums, while traditional companies charging $40 or $50 for a game are heading toward extinction.

But Nintendo president Satoru Iwata makes a compelling counterargument: “Consider this: the number of games available on the big app sites is in the tens of thousands. Game development is drowning. Yes, these games are far less expensive to create, but what revenue will they generate?”

Does the rise of the cheap mobile game signal weaker sales for video game companies that produce more expensive "premium" games for consoles? You be the judge--here's a list of companies with exposure to the trend.

Analyze These Ideas (Tools Will Open In A New Window)

1. Access a thorough description of all companies mentioned
2. Compare analyst ratings for all stocks mentioned below
3. Visualize annual returns for all stocks mentioned

List sorted alphabetically.

1. Activision Blizzard, Inc. (ATVI): Market cap of 13.81B. It is engaged in online, personal computer (PC), console, handheld, and mobile game publisher. Activision offers games that operate on the Sony Computer Entertainment Inc. (Sony) PlayStation 3 (PS3), Nintendo Co. Ltd. (Nintendo) Wii (Wii), and Microsoft Corporation (Microsoft) Xbox 360 (Xbox 360) console systems; Nintendo Dual Screen (NDS) and Nintendo DSi (DSi) handheld devices; the PC; the Apple iPhone (iPhone), the Apple iPad (iPad) and other mobile devices. Its mobile games include "Tony Hawk: Proving Ground" and "Guitar Hero World Tour Mobile".

2. Electronic Arts Inc. (ERTS): Market cap of 8.3B. It develops, markets, publishes and distributes game software and content that can be played by consumers on a variety of video game machines and electronic devices (platforms), including video game consoles; personal computers; mobile phones, such as the Apple iPhone, Google Android compatible phones, and feature phones; tablets and electronic readers, such as the Apple iPad and the Amazon Kindle; and the Internet, including on social networking sites, such as Facebook; and Handheld game players, such as the Sony PlayStation Portable (PSP) and Nintendo DS and 3DS. Its mobile games include JAMDAT Bowling, SimCity Societies, Skate, Tiger Woods PGA TOUR, Dead Space, Transformers Dark of the Moon, Draw Jump, Medal of Honor, MADDEN NFL, and Bejeweled.

3. Glu Mobile, Inc. (GLUU): Market cap of 300.06M. It is engaged in designing, marketing and selling games for mobile phones. It has developed and published a portfolio of casual and traditional games designed to appeal to a cross section of the subscribers served by its wireless carriers and other distributors, as well as to users of smartphones who purchase its games through direct-to-consumer digital storefronts. Its games include Call of Duty, Deer Hunter, Diner Dash, Guitar Hero 5, Family Feud, Family Guy, The Price Is Right, Transformers, Wedding Dash, Who Wants to Be a Millionaire?, World Series of Poker, Zuma, Beat It!, Bonsai Blast, Brain Genius, Glyder, Stranded and Super K.O. Boxing.

4. Konami Corp. (KNM): Market cap of 3.48B. It develops, publishes, markets and distributes video game software products globally for stationary consoles, for portable consoles, as well as for use on personal computers and mobile devices. Its mobile games (for the iPhone) include Frogger, Silent Hill: The Escape, Dance Dance Revolution S, and Metal Gear Solid Touch.

5. Rovi Corporation (ROVI): Market cap of 6.62B. It provides advertising, marketing, and other solutions for electronic content developers, including mobile game developers. Its offerings include interactive program guides (IPGs), IPG advertising, embedded licensing technologies (such as recommendations and search capability), media recognition technologies and licensing of its extensive database of descriptive information about television, movie, music, books, and game content, and content protection technologies and services.

6. Take-Two Interactive Software Inc. (TTWO): Market cap of 1.33B. It is a global publisher, developer and distributor of interactive entertainment software, hardware and accessories. Its publishing business consists of Rockstar Games, 2K Games, 2K Sports and 2K Play publishing labels. The Company develops, markets and publishes software titles for gaming and entertainment hardware platforms and has also begun to develop and publish titles for the iPhone and iPod touch. Its mobile apps include Civilization Revolution and Duke Nukem Forever Soundboard.

Interactive Chart: Press Play to see how analyst ratings have changed for all the stocks mentioned above. Analyst ratings sourced from Zacks Investment Research.

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Hewlett-Packard Reorganizes Bradley&apos;s PC Unit to Promote WebOS Software - Bloomberg

Hewlett-Packard Reorganizes Bradley’s PC Unit to Promote Web A customer looks at a Hewlett-Packard Co. laptop computers on display in New York. Photographer: Ramin Talaie/Bloomberg

Hewlett-Packard Co. (HPQ), the world’s largest computer maker, is reorganizing its personal-computer division as part of a push to broaden use of the software it gained from the acquisition of Palm Inc.

Jon Rubinstein, Palm’s former chief executive officer, will take charge of product development and innovation for the Personal Systems Group, which encompasses PCs, tablets and smartphones. Senior Vice President Stephen DeWitt will run a new unit responsible for developing and promoting the WebOS computer operating system. Both will report to Todd Bradley, who runs PSG. DeWitt discussed the changes in an interview today.

Hewlett-Packard is counting on the integration of WebOS to differentiate its products from rival machines, including Apple Inc. (AAPL)’s iPad and those using Google Inc. (GOOG)’s Android. Hewlett- Packard CEO Leo Apotheker said in February that all of the company’s PCs will feature WebOS by the end of next year, a shift away from machines that only run Microsoft Corp. (MSFT)’s Windows operating system.

Rubinstein helped create the iMac and iPod at Apple before becoming Palm’s CEO. He will now be Hewlett-Packard’s senior vice president of product innovation and will work on projects that span the Palo Alto, California-based company, including the printing group, DeWitt said.

“We’re fortunate to have Jon doing that voodoo that he does,” DeWitt said. “He’s going to bring his knowledge, experience and passion for building products across the PSG portfolio.”

Apotheker is reorganizing business units to revive growth and take back market share after slicing $1 billion from the company’s annual revenue forecast in May. Corporations are “wary” of large-scale information-technology spending amid concerns about global economic growth, Apotheker said at a July 9 technology conference in Aix-en-Provence, France.

On June 14, Hewlett-Packard said executives in charge of global sales, software and data-center equipment and services would report directly to Apotheker.

Hewlett-Packard bought Palm last year to add mobile devices and software to its product lineup.

DeWitt, who joined Hewlett-Packard in 2008 from a closely held computer maker named Azul Systems Inc., had been responsible for sales, marketing and operations of personal systems in North America. Stephen DiFranco, a former general manager at Hewlett-Packard, is now a senior vice president, taking DeWitt’s former role. The personal systems group was responsible for $40.7 billion in sales last year.

DeWitt will take charge of engineering, research and development, and sales and marketing for WebOS. Hewlett- Packard’s TouchPad tablet computer, which runs on WebOS, went on sale July 1, accompanied by an advertising campaign featuring Jay-Z and other celebrities.

“It’s critical for us to expand our programs” and entice more developers to create applications for the platform, DeWitt said.

The WebOS operating system includes the ability to run multiple applications at once and lets developers design apps that talk to each other. For example, information from Facebook can be shared in users’ contact lists. It also lessens Hewlett- Packard’s reliance on Microsoft’s Windows software.

Bradley said in an interview that July 1 was a “soft launch” for the TouchPad and that more advertising will commence on July 17. The company also plans to issue a software update for the tablet in about 10 days, he said.

“We’ve had two weeks of kicking the tires at retail,” he said. “We’ve got a phenomenal tablet product.”

Still, the company must compete with Apple’s best-selling iPad tablet and devices running Android software. Hewlett- Packard has “a really good opportunity to become No. 2 in tablets fairly quickly,” Rubinstein said in a June interview.

Hewlett-Packard also is in talks to license the WebOS mobile software to other hardware makers, Apotheker said in an interview in Beijing last month. Samsung Electronics Co. held talks to use WebOS in its smartphones, according to three people with knowledge of the discussions.

Hewlett-Packard lost $1.14, or 3.1 percent, to $35.29 at 4 p.m. on the New York Stock Exchange. The shares have declined 16 percent this year.

To contact the reporters on this story: Aaron Ricadela in San Francisco at aricadela@bloomberg.net

To contact the editor responsible for this story: Tom Giles at tgiles5@bloomberg.net

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Why The Non-iPad-Tablet Isn&apos;t Selling - ConceivablyTech

This week I moderated a panel on tablet computers at the Freescale Technology Forum with tablet and eBook specialist Stewart Wolpin, Chuong Nguyen, and In-Stat’s Stephanie Ether. We discussed why non-iPad tablets weren’t selling, the fight between ARM and x86 for the future of computing, and whether Android or Windows 8 would have a chance in what is being termed the post-PC era.

Apple iPad 2 Apple iPad 2

Beating the iPad

The issue with competing with Apple is that Apple monetizes their entire eco-system, designs products to be marketed, and out-spends and out executes their competitors by a factor of anywhere from 2x to more than 10x. Companies that try to compete with them tend to under-resource their efforts, which is why Apple dominated the iPod market and dominates the iPad market. Apple also crafts an entire experience where most others do just one part. The result is that the product that comes out of this process appears to be much better for most buyers than what the competition offers. In combination with Apple’s talent to create demand, the company is nearly unbeatable.

Until a vendor is willing to step up to this level of competition, the only way to compete effectively with Apple is to either create products that go where Apple doesn’t want to go geographically or sharpen the product focus. Dell, for instance, is focusing on China first where Apple is weak, and Lenovo and Panasonic are focusing on business first where Apple is weak as well. Panasonic, in particular, is adding outdoor capability and heavy hardening so their tablet can be used in weather or simply outside.

ARM vs. x86

The sense is that consumers just don’t want to care about the technology that is in their products. They buy an experience (which is, coincidently, what Apple sells). The panel made fun of current ads that focused on the number of cores in a tablet or the wireless technology that is in them rather than the experience, because it showcases that many tablet builders/marketers simply don’t understand the market.

The trend is toward ARM for this new class of devices, but ARM as a platform is divided between competing vendors that don’t supply enough cash to effectively co-fund the marketing for the devices they create. Intel has historically been much better funded and they, along with Microsoft and Apple, fund most of the PC marketing in the world. Intel could reverse the current ARM trend, if it can bring an ability to create demand to acceptably competitive products.

Android vs. Windows 8 vs. iOS

As mentioned above, Apple is both focused and well-funded. Google and Microsoft both have the capability to fund at Apple levels, but Microsoft has a history of starving the marketing of their own groups and Google of not funding marketing much at all. This is all about capturing the hearts and minds of people who increasingly believe that Apple is the only real choice. The longer Apple dominates tablets, the more expensive it will be to effectively challenge this dominance. Google is in the market now, but with three versions of Android on tablets and ChromeOS trying to enter the market at the same time. They are the exact opposite of Apple’s focus and that, coupled with the severe lack of marketing, would suggest they are simply not willing to step up and compete at even a fraction of the level that is needed.

Microsoft is vastly more focused and potentially stronger, but they won’t really enter the segment until late 2012, which gives Apple a significant period of time to consolidate and lock in the market. By waiting as long as they are they have, they significantly increased the cost of breaking Apple’s market lock-in, but are unlikely to match their marketing budget to that requirement. They have one of the strongest marketing teams on the planet, but it is under resourced or otherwise constrained against a better funded and less constrained dominant vendor. Their odds are better than Androids long-term chances (unless Google takes this more seriously), but they aren’t especially great either, at least not for tablets.

Tablets vs. eBooks

In-Stat just completed a survey with some interesting results. It showcased that, as you would expect, eBooks like the Kindle are bought and beloved by heavy readers, while tablets are bought by those wanting a better multi-media experience. A Kindle buyer is willing to pay over $500 for a tablet while a non-Kindle buyer was highly resistant to prices over $300. This suggests that a Kindle is actually a strong bridge to a tablet and that buyers use both devices, but for different reasons. In effect, the Kindle and the iPad, far from being the competitors we have always thought they were, are actually complimentary. These results suggest that if Apple brought out a successful eBook reader, it would be additive and complimentary to the iPad, particularly if the two would sync in the iCloud. Apple doesn’t normally miss opportunities like this.

Conclusion

There was an overall sense that this tablet market is still very young and that different sizes and form factor products may eventually eclipse the iPad, but not without a better investment in marketing and the overall user experience than what currently exists in the market. There wasn’t a lot of love for RIM or HP, the two vendors with their own platforms, because neither vendor has demonstrated the ability to step up to the huge burden of going against Apple alone.We all saw some amazing hardware designs that differentiate well against the iPad at Freescale’s Forum, but we are waiting for a vendor to step up to the other requirements that would result in a device that would sell like an iPad.

(On the demo and show floor side, one of the cool demonstrations at the show was a tablet application that would both diagnose any problems with your car and remote-monitor and control it. It would be amazing to be able to log into my car remotely and check on it or occasionally scare the crap out of someone walking by. Yes, I have a twisted sense of humor that may unfortunately flourish in the coming tablet centric connected world being showcased at this event. I can hardly wait.)

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